How much do I push a stylized character to a believable quality with realistic textures? How much is too much? These were some of the thoughts, I had as I began this personal project about Cavemen. This has been a one of many from a bunch of characters that I had designed years ago, which I finally decided to realize in concept form. It's been a real long time since I have played around with textures and I really had a lot of fun in getting him to life. Keep watch for more from this world in the coming weeks.